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Cfg Deathrun

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In jos

Cfg Deathrun Empty Cfg Deathrun

Mesaj Scris de oNLy Sam Noi 03, 2012 8:58 am

unbindall
clear




Cod:
# - aKaDeLe - # - All Bindss aNd Other


bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "ctrl" "+duck"
bind "mouse1" "+attack"
bind "mouse2" "+right"
bind "SPACE" "+ray"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "drop"
bind "y" "messagemode"
bind "m" "say currentmap"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "PAUSE"
bind "t" "c1"
bind "u" "messagemode2"
bind "F5" "snapshot"
bind "F6" "screenshot"
bind "e" "+use"


bind mwheeldown +duck
bind mwheelup +jump




bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

gl_flipmatrix "0"
cl_updaterate "100"
fps_max "999"
fps_modem "0.0"
rate "25000"

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"



volume "0.2"
suitvolume "0.25"
hisound "1"
bgmvolume "1"
MP3Volume "0"
_snd_mixahead "0.1"
voice_modenable "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "1"
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_distance "60"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"







console "1"
fps_max "999"
fps_modem "0.0"
gamma "3"
brightness "99"
contimes "4"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "120"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0.15"
viewsize "110"
ati_subdiv "2"
ati_npatch "1"
r_decals "1024"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_mmx "1"
r_dynamic "0"
r_mirroralpha "0"
auto_aim "0"
gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "1"
gl_max_size "512"
gl_cull "1"
gl_dither "1"
gl_picmip "0"
gl_spriteblend "1"
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_playermip "5"
gl_dither "1"
gl_wateramp "0"
gl_lightholes "1"
gl_reporttjunctions "0"
gl_ztrick "1"
gl_flipmatrix "0"
max_smokepuffs "0"
max_shells "0"
mp_decals "300"
team ""
model ""
skin ""
topcolor "30"
bottomcolor "6"

cl_logocolor "#Valve_Brown"
cl_logofile "abs110"
cl_forwardspeed "300"
cl_backspeed "300"
cl_sidespeed "300"
cl_vsmoothing "100"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_resend "20"
cl_idealpitchscale "0.8"
cl_timeout "25"
cl_cmdbackup "20"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_corpsestay "600"
cl_righthand "1"
cl_minmodels "0"
cl_crosshair_translucent "1"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_showfps "1"
cl_solid_players "1"
cl_upspeed "300"
cl_rate "25000"
cl_weather "0"
fakelag "0"
fakeloss "0"
mp_decals "0"
cl_rate "10000"
rate "25000"
cl_crosshair_color "251 5 252"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
cl_updaterate "50"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
cl_sidespeed "300"
cl_backspeed "400"
cl_forwardspeed "600"
cl_himodels "1"
cl_movespeedkey "0.52"
cl_observercrosshair "0"
cl_autowepswitch "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
ex_interp "0.05"
net_graph "3"
net_graphpos "2"
net_graphwidth "192"
net_scale "53
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
topcolor ""
model ""
rate "25000"


sensitivity "1.7"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "1.2"

hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "10"
hud_deathnotice_time "15"
hud_drawhistory_time "0"
scr_conspeed "99999"
scr_centertime "3"
scr_printspeed "8"
scr_connectmsg "0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
con_notifytime "1.7"
con_color "50 140 250"
viewsize "120"
developer "1"
drawradar "1"
crosshair "1"
joystick "0"
lookspring "0"



fastsprites "0"
lambert "-1.01"
_cl_autowepswitch "1"
ex_interp "0.1"
rate "25000"
alias "spk" "speak"
+mlook
+jlook



___________________________________________Scripts________________________________________________________________________
___________________________________________________________________________________________________________________
DeveloPer

bind w "+forward;developer 1;fps_modem 333;dev"
bind s "+back;developer 1;fps_modem 333;dev"
bind a "+moveleft;developer 1;fps_modem 333;dev"
bind d "+moveright;developer 1;fps_modem 333;dev"
alias dev "developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1;developer 1"

//strafes
alias rightstrafe "developer 1;-forward; kyk_yawspeed -900; +moveright; +kyk_right; wait; kyk_yawspeed 900; wait10; -kyk_right; -moveright; fps_max 333; fps_modem 333; cl_sidespeed 1000"
alias leftstrafe "developer 1;-forward; kyk_yawspeed -900; +moveleft; +kyk_left; wait; kyk_yawspeed 900; wait10; -kyk_left; -moveleft; fps_max 333; fps_modem 333; cl_sidespeed 300"

alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
alias wait7 "wait5; wait2;"


alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"
alias wait1 "wait1 developer1;countjump1"


hUd Draw 0/1 Apasati pt Fps333

alias games0 "hud_draw 0; bind mouse3 games1"
alias games1 "hud_draw 1; bind mouse3 games0"
bind mouse3 games0

"





100 FPS
oNLy
oNLy

Data de inscriere : 13/10/2012

Mesaje : 41

Varsta : 34


Sus In jos

Cfg Deathrun Empty Re: Cfg Deathrun

Mesaj Scris de Gaby Dum Noi 04, 2012 12:00 pm

Acesta este de HNS orikum GJ / TC
Gaby
Gaby

Data de inscriere : 23/09/2012

Mesaje : 7


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Cfg Deathrun Empty Re: Cfg Deathrun

Mesaj Scris de woken Joi Noi 08, 2012 9:39 am

Gaby nu mai da tc aiurea
woken
woken
FONDATOR
FONDATOR

Data de inscriere : 01/06/2012

Mesaje : 637

Varsta : 25


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Cfg Deathrun Empty Re: Cfg Deathrun

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